✯✯✯ Power Struggle In Henry IV And Much Ado About Nothing
Oh yeah, and this is the one fight in the game in which Gabriel's magic gauges can never run out. Directed for television by Robin Midgley and Michael HayesPower Struggle In Henry IV And Much Ado About Nothing plays were presented as more than simply filmed theatre, with the core idea being "to recreate theatre production in televisual terms — not merely to observe it, but to get to the heart Robert Robinson Informative Speech it. Taking all of these differences into account, the argument is that "Shakespeare reconceived the action, toning down the sound and fury, and thereby altering the overall effect and meaning of 3 Henry Power Struggle In Henry IV And Much Ado About Nothing as a play whose attitude to war watergate break in more rueful. In the end Falstaff is forgiven. It is used in that tragical story of the death of Saul, when the man that saw the last of him came to David Power Struggle In Henry IV And Much Ado About Nothing drew in a sentence the pathetic picture of the wearied, wounded, broken-hearted, discrowned, desperate monarch, leaning on his spear. William Shakespeare 's Macbeth. Romans note And not only this, but we also exult in our tribulations, knowing that tribulation brings about perseverance. Also important in this argument is the action which is implied as taking place between Act 5, Scene 4 and Act Essay On Raw Food Diet, Scene 5.
Much Ado About Nothing by William Shakespeare - Themes
She patiently awaits her death, but the player can choose to spare her if so inclined. The boss that the Narukagami clan face in Bushido Blade 2 tries to put up a fight, but one blow to his armored front stuns him, and one more blow to his unprotected back kills him. The end. In the Adventure mode of Super Smash Bros. Melee , both Bowser and the optional Giga Bowser are a joke compared to many of the previous fights in the mode especially on the higher difficulties, where the team fights can be downright brutal. Both of them are huge targets, which makes them incredibly easy to combo, and also have an easily exploited AI. The only thing that makes them remotely difficult is that in the odd event they do decide to use one of their stronger attacks and manage to connect with it, it can send you flying even at a low percentage.
Robotnik will rarely get an attack off. However, this is probably to make up for the fact that the Death Egg II itself is about to go down , giving the player a very short window of time in which to defeat him. Hacking has shown that Robotnik has a wide range of almost instant-kill-inducing moves, so the decision to make the final stage a Curb-Stomp Battle was probably done so as to frustrate kids less after the difficult Metal Sonic battle. In X-Men vs. Street Fighter , the pre -final boss is Apocalypse. While he looks impressive and his arm is almost as big as you are, he is quite easy to take down with most characters by simply jumping over the arm and using heavy punches repeatedly.
This is because the game hands you Unison Reinforce , who has all eighteen skills in the game, making her a fast, tanky, barrier breaking, auto-guarding, Mana saving, healing, speedy Mana and Sprint Meter -recovering Purposely Overpowered character with high damage on all ranges that could use her plentiful stocks of Super Modes with impunity since she gets them all back after every round. Needless to say, you'd have to try hard just to lose a round. Not the Unlimited version , just normal Ragna.
As a result, while not a pushover, Hakumen still has it easier than most. To further reinforce the anticlimax-ness, the fight before him is non-Unlimited Nu. Mortal Kombat : Shinnok in Mortal Kombat 4 definitely qualifies, seeing as you've known all along how he fights and he doesn't offer that much of a challenge like, say, Shao Kahn did in previous installments. And it's not just because you can regularly select him: Rubber-Band A. Fighting Game veterans, and even some who've never played a Mortal Kombat game before, would find Shao Kahn this across the different installments.
His taunts run in a pattern, which give fighters easy hits. Shao Kahn on the Game Gear is especially easy, as he has half the life of a normal contestant, and his attacks don't do any more damage than a normal fighter. Considering Kintaro can be beaten with simple strategy, one can play the game wondering why Mileena wasn't made the final boss. In the Game Gear version of the first game, while Shang Tsung is still very hard, it falls onto Goro to be the letdown boss. Considering he is considered so iconic to the series, it's odd that Raiden is much harder to take down in the game, since Goro will only block when attacked, not retaliating unless you pause to rest your thumb he can be beaten by continually hitting the "kick" button. It makes him feel like a chance to rest after those brutal endurance matches.
The demon god Demigra in Dragon Ball Xenoverse starts out as a texture-swap of Whis, who is a tricky opponent, but you've already beaten him multiple times in significantly harder missions. Then he goes One-Winged Angel and His strategy is to hover, firing slow-moving projectiles that don't do much damage, while you charge up finishing move after finishing move. There's an Easter Egg ending if you beat him in under two minutes. Some people achieve it by accident. First-Person Shooter. The Pfhor cyborg from Marathon is the only boss in the game.
It has no attacks and dies with less than one load of your pistol, although its countless guards will kill you if you do something stupid. Very fast. If you have upgraded pulsers, you can just park yourself wherever and spam the fire button for a few seconds. It's a little jarring how suddenly the end cutscene starts playing. For an insane computer who thought herself as a goddess, SHODAN from System Shock 2 is really a complete pushover, while the game was insanely hard you always lacked ammunitions. Shoot 6 EMP grenades to her shield, shoot her twice. Use your assault rifle with AP cartridges: just pull the trigger, and she is downed And you still have bullets in your magazine.
Deactivate her shield, jump over the ledge, and hit her at close contact. Or, if you're the OSA type, just spam cryokinesis for 12 seconds. And you are not even hit once while doing this! This video says it all, really, and covers a handful of non-FPS games, too. Paxton Fettel, the psychic clone-commander from the original, is equally disappointing. After the game shows him as the semi-ultimate bad guy, you find him shellshocked from Alma's mental effects, and a single shot to the head drops him. Far Cry : The first game : After fighting against hordes of highly trained, heavily armed mercenaries and mutant trigen monsters with rocket launchers for arms, the final opponent, Doyle , is an unarmored scientist with a gun that isn't very impressive at this point.
While the Big Bad himself is an utter pain normally, he can also be turned into an anticlimax boss if you know his big weakness, his groin. Far Cry 3 : The final boss is beaten by a series of Quick Time Events , which represent a knife fight. If your reactions are fast enough, you can probably beat him on the first try. If not, it's a matter of learning the pattern. However, there is a big set-piece battle and a couple of cutscenes still to come before the end of the game. The final boss of No One Lives Forever 2 is your typical Super Soldier Giant Mook , but he has a painfully slow attack and can literally be killed in 2 or 3 seconds with the right weapon i.
All of the series' other bosses avoid this with clever programming they have to be shot 20 times by any weapon, so you can't just headshot them with a rocket launcher and call it a day. The final battle of Half-Life 2 consists of about ten seconds of throwing little glowing balls at some metal plates while gunships fire at you. If you want, you can shoot little glowing balls at the gunships, and then shoot the metal plates. Halo : In Halo 3 , after fighting through hordes of heavily-armed aliens and bringing down not one, but TWO galaxy-threatening Big Bads , the final fight is an anticlimactic shootout against Guilty Spark.
It's anticlimactic not because he turns out to be the final enemy players have been waiting to take him down ever since the very first game , but because he's ridiculously easy, having terrible aim with his uber beam weapon and making absolutely no attempt to dodge your slow-charging Wave-Motion Gun. Also sort of sad considering that Spark is quite possibly the least threatening character in the entire series, and he was really only doing his job protecting the Halo. Neither Truth nor Mercy go out with the bang Regret did. Whereas Regret personally fought Chief using his heavily-armed Cool Chair and a compliment of Elite Honor Guards, both of his compatriots become victims of the Flood and the Arbiter, in Truth's case before you reach them, and die in cutscenes.
You never really fight the Didact in Halo 4 : his last appearance has the player shove a grenade in his armor in a quick-time event, after which he falls off a bridge. Call of Duty 4: Modern Warfare ends with you pulling out a pistol and shooting the Big Bad and his two bodyguards in the back while they're distracted by an allied helicopter. Even if you're really slow and give the Big Bad enough time to turn around and shoot you, you can still survive a shot or two from his Desert Eagle, giving you plenty of time to still cap him. The way the scene is set up, it manages to be surprisingly not anti-climactic.
Rather the opposite. Call of Duty: World At War sort of avoids and uses this trope at the same time by not having a final boss. The last level is just like any other mission, except that the game ends with your character getting shot but successfully hoisting the Soviet flag on top of the Reichstag. At the end of The Darkness , mob boss Uncle Paulie takes refuge at the top of a lighthouse, where the light robs you of your Darkness powers and leaves you just an ordinary man The final shootout against Sgt.
Duvall in Haze. You're equipped with an assault rifle and can even bring a rocket launcher into the fight. He's got a pistol. For some reason, he can survive a ridiculous amount of damage, but that doesn't really help him since he can barely hurt you. It's probably so he's able to get through most of his long, pre-scripted Motive Rant before you manage to kill him. The Mastermind's biggest advantage is an autotracking chaingun attack, but the giant green outhouse in the middle of the arena means there's plenty of cover.
If you found the BFG hidden earlier in the episode you can sprint up in the creature's face and 1HKO it before its AI has registered that the fight has started. The Cyberdemon itself poses comparatively little threat, though he was seen as That One Boss in the early days of the franchise. He's the embodiment of a Damage-Sponge Boss , with the highest health in the game beating out even the Spider Mastermind and rockets that chop off half your health in a single direct hit. But as he's usually fought in a massive open area, and his rockets, though faster than most projectiles in the game, are not hitscan weapons , he tends to be fairly easy for anyone who knows how to circlestrafe properly or anyone with a mouse-and-keyboard setup.
Without the BFG, he's mostly a waiting game of how long it takes to whittle him down while he spams rockets ineffectually; with it, he's a downright pushover. Many fanmade maps tend to treat him as less a boss and more a beefy Elite Mook same with the Spider Mastermind, to a lesser extent. Both of the above are exacerbated in Doom II , where basically every encounter with the Cyberdemon and Spider Mastermind has some kind of gimmick making them way easier than they should be. For instance, in MAP 20, you encounter both of them in the same room It consists mainly of a wall texture, and its only threat is the monsters spawning by it.
How do you kill it? Activate the elevator, ride it up, take out your rocket launcher, and fire the rockets at the gigantic glowing red spot in the middle of its forehead a few times, and John Romero is dead. The only challenge comes from the fact that you have to time the shots to just before the elevator reaches the top, since the vanilla Doom engine has a vertically fixed camera, meaning that you have to ride the elevator three times to finish off the boss while enemies spawn like crazy.
If you're the sort of person who plays with a source port that allows vertical mouselook, you don't even need the elevator. Doom 64 's final boss, the Mother Demon, shows up when you have the ludicrously overpowered Unmaker, not to mention there's both an invincibility and a supercharge in the same room. Grab the supercharger and fire the Unmaker at her, and she tends to die in about ten seconds. Far more damning heh is Doom 3 , in which the programmers had the right idea by making the Cyberdemon the final boss, but cocked it up by making him easier to kill than virtually any other enemy in the game. His rockets are fired rarely and are extremely easy to dodge, and he is taken down after a few hits with the game's superweapon that automatically hits after being charged up.
DOOM repeated history with the Spider Mastermind as the final boss and comparatively disappointing. The two previous boss fights were both two-stage encounters and therefore more difficult that the Mastermind's single-stage fight. It's still a hectic and challenging single-stage fight, but it's very easy to end it thinking "wait, why isn't it turning red? She does nothing but stay there with her tentacles swaying in the air; the challenge is in fighting a ton of high-level enemies standing between you and the teleporter, but when you do reach it, the horrible Eldritch Abomination , biggest of all bads , ruler of an entire evil dimension and invader of worlds is killed The second chapter in the series features the Makron in the final level.
While a fairly challenging boss in its own right, able to rapidly shoot its railgun and fire BFG blasts with impunity, any savvy players will have stockpiled a few quad damage and invulnerability bonuses. The game predicts this and strips your inventory of invulnerability bonuses before the fight, but it doesn't extend this to quad damages. Activate one, bring out the hyperblaster or chaingun, and the Makron doesn't stand a chance.
The final boss of Quake IV , the Nexus, which is essentially a giant brain , is pathetically easy — it simply rests there for you to shoot at it when its shield is down. The only challenge comes from the fact that it is sending regular enemies after you at the same time. Clive Barker's Jericho has the Firstborn as its final boss, aka the very first being created by God, prior to Adam and Eve , and it is extremely powerful — it manages to kill both Cole and Jones by blasting them with lightning, causing them to explode into tiny little bits.
Of course, once you actually start to fight it, its lightning blasts are unable to insta-kill your characters as seen in the aforementioned cutscene , and all you need to do to defeat it is to use the supernatural powers of the remaining characters. Some consider it the easiest boss in the game. Also, it takes the form of a small child. This wouldn't be so much of an anti-climax if you haven't seen the concept art of what the final boss was originally going to look like, however. He doesn't even try to fight you, you just watch him as he runs around the superstructure of the Chernobyl Nuclear Power Plant, and simply snipe him until his energy shield fails enemy Powered Armor mooks do spawn in to kill you while you're trying to do this, though.
Unreal : Although normally a decent fight, the Skaarj Queen at the end of Unreal can be taken down with a single shot from the beginning pistol if you've upgraded it fully and are charged up with a damage amplifier. Likewise, the Sealed Evil in a Can Tosc that you fight at the end of Unreal II: The Awakening can absorb a very large amount of damage and are armed with a number of one-hit-kill attacks, including an arm that fires a black hole. However, you're armed with the exact same weapon that kills them in one hit too. The Final Boss in TimeShift is the giant mechanical fortress you encounter at the very beginning, destroying the whole city.
Instead of fighting it in a cool freeform boss battle, it's a stationary target that you just shoot at a few times from a rooftop a couple hundred feet away. What's worse is that you've known from the start of the game that the villain has the same kind of timesuit as you, and even though his is a beta version, you've been facing hundreds of Superpowered Mooks with time powers reverse-engineered by the Big Bad. So naturally the player expects an epic one-on-one battle against your evil counterpart, but no, what you get is not a battle but an execution. The final boss of the hastily released, shoddily built Blacksite: Area 51 has literally no AI. After his short scripted behavior runs out, he literally can't do anything except stand in one spot and shoot at you.
Iron Storm : The "final boss" of this Alternate History game is a "rival fight" against a special forces officer who has some interesting tricks; he is equipped with multiple weapons assault rifle, sniper rifle, machine pistol, and grenades , never stops running in circles around you, and can take several dozen bullet hits before dying. However, his head is completely unprotected and all it takes is a few bullets to the face to drop him. Pretty poor compared to the game's earlier 3 bosses, who are all equipped with full body metal armor and full-auto mini-rocket launchers. Borderlands : The Destroyer, the final boss, is an H. Lovecraft-esque alien abomination These are very easily shot off and take forever to regenerate.
With the tentacles dealt with, you can just plink The Destroyer in its weak point until it's dead, periodically taking cover to easily avoid its other, highly predictable attacks. Also Skagzilla. You place a corpse to lure him out, and a giant Skag the size of a building leaps out and does a huge epic screech which exposes his auto-crit weak spot for a good fifteen seconds. Intentionally played for laughs with Slither.
The god of a bandit cult, you arrive at the boss area to see an ominous crucifix, which fire swirls under as some of the most epic and ominous music the game has plays, and what emerges is And no, it's not a case of it turning out to be a Killer Rabbit — it can take quite a bit more punishment than a normal one and deal a bit more damage, but it's still pathetically easy. Even the quest giver is openly disappointed by this. In Borderlands 2 : Wilhelm is set up as a devastating combatant — the Guardian Angel is terrified of him, and the four protagonists from the previous game combined couldn't defeat him. But the actual boss fight is underwhelming, being annoying at worst. There's an in-story reason for this: letting you defeat him is part of Handsome Jack's Batman Gambit , as the power core Wilhelm gives you upon defeat ends up being sabotaged.
Jack had also weakened Wilhelm with poison beforehand so that he would go down easier, but any indication of this was left out of the game for some reason, possibly by accident. The final boss, The Warrior, can also qualify; just stand in the middle area, shoot his weak spot whenever he appears, and if you're fast-ish, he'll just flinch instead of attack. Borderlands: The Pre-Sequel! One of the sidequests involves breaking into a heavily secured lab to destroy an unspeakable horror locked in a heavily secured lab. Multiple characters warn you that you should absolutely never enter the lab and face the monster. If you do, you find that the monster is a clone of the Destroyer from the first game BioShock : Fontaine in the first game.
It's rather easy to beat him on Hard with the Chemical Thrower in rather short order, without even using any medkits or EVE hypos. In BioShock 2 , the final battle just throws a bunch of Mooks at you in a Hold the Line mission — something you've been through at least a dozen times before. You can even equip the Natural Camouflage tonic, stand somewhere out-of-the-way, and shoot out the pipes at the end to win with the least effort possible. Most solo Boss battles, such as the first Big Daddy or Subject Omega, can be defeated with the drill alone — as the drill stops all opponents except the Big Sister moving while at the same time dealing large amounts of damage, all you need to do is go up to your enemy and start drilling.
In fact, several Let's Plays ended up having Omega killed offscreen by Elanor , never even seeing the boss. Deus Ex. The ending involves Big Bad Bob Page lobbing threats at you while he's encased in a shielded anti-chamber, as he tries to merge with Helios. He never gets close to achieving his goal — no matter which ending you take merge with Helios, destroy the communications hub, disable the shield unit , Page goes out like a whimpering punk. The worst is Morgan Everett's ending kill Page — to do so, you simply run around Area 51 to deactivate some power units.
Page dies miserably seconds after you deactivate the final device. Walton Simons is supposed to be the brawn to Bob's brains and the true physical challenge you have to overcome, which would've made Page's non-involvement more forgivable - after all, he's the mastermind, defeating him should be an ideological victory. Unfortunately, Simons, for all his bragging about wielding newer and improved version of augmentation technology, is a pushover. He has a powerful weapon, and he's accurate with it, but because of bugs he doesn't use his augs properly, meaning you can kill him with a single missile, and his AI is really dopey, so he behaves almost like a rank-and-file mook.
Maggie Chow from the original game also qualifies. She is armed with a Cool Sword , but has no ranged weapons, and isn't remarkable in any other way. You can take her down with a single tranquilizer dart, or a single hit from your own Dragon Tooth Sword — and you can draw and swing it faster than she does hers. Glazer who turns on you early in the game gets killed by a sniper just before you reach him after chasing him through a whole level. Kane kills Shangsi in a cutscene. The final " bosses " of the game In Homefront , the final boss of the game is the exact same weaponry tanks and helicopters that you've been fighting throughout the entire game. The only difference is that you get to rearm anti-aircraft guns to take them out.
The final boss is invincible — until you realise you can just walk up and pistol whip her out the elevator shaft. In Dishonored , Admiral Havelock. It's not even that easy to provoke him to a fight — you either kill him on the spot or walk past him to the final objective. If you do fight him, he goes down in a couple blows. The final boss in Nosferatu: The Wrath of Malachi is extremely easy if you have the Chalice: around 2 hits will usually kill him.
Jurassic Park: Trespasser 's final boss or technically only boss, since you aren't required to fight other large dinosaurs , the Alpha Raptor, is a slightly enlarged raptor that only takes a few more bullets to kill than a regular one, but is easier to hit due to its size. Alpha Prime has as its boss a man enslaved by an alien entity and turned into a giant abomination.
Which shoots easy-to-avoid fireballs and goes down with a single hit from fixed lasers. Call of Juarez: Gunslinger : In the "Revenge" path, the final duel is a complete cakewalk, both for in-story and narrative reasons. Put simply, winning that fight isn't fulfilling, and considering that a major theme of the story is the futility of revenge, it isn't meant to be. The "real" last fight, against Butch Cassidy and the Sundance Kid, is significantly more difficult and rewarding. Killer7 is mostly a game based on plot, so a lot of these show up. The most notable is the very last opponent in the game. The Last Shot Smile simply runs away and, when cornered, stands still and waits to be shot to death.
It has no attacks at all, and all it does is make you wonder who the heck it is. In the original Killzone , General Adams isn't very tough, being fairly immobile and taken out with two explosive shots on even the hardest difficulty Wolfenstein 3-D : Otto Giftmacher of E4M9 is by far the easiest boss in the game due to him carrying a Rocket Launcher as his only weapon and his rockets don't have the Hitscan ability of the bullet-based guns. The relatively slow velocity of the rockets make them pretty easy to dodge and he has the least amount of maximum health compared to the other bosses even Dr. Schabbs has more health than Otto. In addition, the room he's in has no Mooks to provide support for him and contains four cutaway walls flanking the north and south sides that provide easy cover from his rockets and there's another adjacent room with two more cutaway walls, giving you plenty of space to prepare for his rockets.
Schabbs of E2M9, while having more health than Otto Giftmacher, is still a relatively easy boss to deal with unless you play on Death Incarnate difficulty , in which he becomes a Damage-Sponge Boss , somehow having the highest maximum health out of any boss in both Wolfenstein 3D and Spear of Destiny. He only attacks by throwing syringes at you and like Otto, they are not hitscan, giving you time to dodge them. The only real difficulty in this level are the mutants who flank him for support to challenge you and they are considerably more dangerous than Schabbs.
The same strategies used against Hans also applies to Gretel, only this time the room she's in has two cutaway walls that give you good cover from her hitscan machine guns. However, after she's dead, she drops a key that leads to the final room which is full of heavily armed guards ready to surprise you upon opening it. Keep that in mind if you're expecting an easy finish of the fifth episode. Bane, the final boss in Batman Doom , has hit-points and a relatively simple pattern that consists of keeping a safe distance from him, wait for him to lunge at you or start talking smack , then bop him one when he's open.
Hack and Slash. She's now a one-stage battle — removing the painfully difficult second stage from Story Mode — and rather than being forced to use Aya, you can now field Anna or Saki against her, who are much more effective for this fight. Other bosses have to go through phases, but it's entirely viable if not easier to ignore his shield-gimmick and just flank him. Some players never even get to hear his Leitmotif insert because he just goes down so fast. While he's not the Final Boss , he's built up as the Big Bad until his death, after which it turns out he's just The Dragon to the real villain.
Lu Bu, of all people , becomes this in the battle of Xia Pi if you do well enough in Dynasty Warriors 5. Instead of staying around to fight, he tries to run off, gets captured, and gets executed for his trouble. In Bayonetta 2 , the previously Nintendo Hard Final Boss Aesir has the Eyes of the World he is in possession of destroyed by Loki , subsequently losing his powers and becoming completely helpless as Bayonetta and Balder take him apart, with his health dropping like a rock at the slightest of scratches.
It's also very satisfying after all the hell you've been put through. Both of his generals who are faced immediately prior to fighting him are tougher fights. After constantly going on and on about how much better he is compared to Geralt, it is extraordinarily satisfying to prove him wrong. The final form of the Naughty Sorceress in the Kingdom of Loathing is a reality-altering sausage. She will kill you unless you have the Wand of Nagamar in your inventory, which turns her attacks against her in a hilarious way and ensures an instant win. Also, Ed the Undying has less HP each round.
By the seventh round, it's all but impossible to take more than one turn to kill him. In Toontown Online , the Chief Justice battle isn't even a battle. All it is is you and your friends trying to win a case in court! He's since been upgraded to regular war boss status with 20, HP. Ragnaros is actually a lot easier than several other bosses fought within the same dungeon in World of Warcraft. Really, Ragnaros is just Easier said than done, but he's still quite easy considering he's the lord of all fire elementals and created a volcano just by being summoned.
Plenty of bosses became this over time when people begun to get used to them and could know the strategies. And in the case of Wrath , all had epic gear from raids being more accessible so they could destroy the bosses very easily. Sounds fearsome, until you realize you are fighting the shark on land. The poor thing can only move by slowly flopping about. The fight is basically a joke for ranged characters. Meleers, however, have a harder time of it since they need to fight Razorgrin while being dangerously close to its jaws, which can shred through the heaviest armor like paper in a single bite. Until Blizzard patched the shark to be attackable from behind without fear of getting bitten, Razorgrin was an Anti climax Boss for ranged characters yet That One Boss for meleers!
The Final Boss of Cataclysm , Deathwing, initially proves quite the challenge, with players on his back trying to pull off pieces of his armor so he can be blasted with an Artifact of Doom. The battle afterwards, where he's fallen into the ocean and making his Last Villain Stand , is much easier, and is especially disappointing by never serving up grand finale editions of the classic "dragon mechanics" note breath weapon cone, tail swipes, and an air phase!
His son Nefarian pretty easily retains the title of "most infamous dragon final boss". In Antorus the Burning Throne, final raid of Legion , the Coven of Shivarra is generally considered the hardest fight. This especially stands out when one considers that lore-wise the following two bosses are literal physical gods. Many of the raid bosses in EverQuest briefly turned into this due to an oversight on a single item: Donal's Chestplate of Mourning. This cleric-only breastplate allowed the wearer to cast a mana-free spell that completely healed the target, though the drawback was that it took 30 seconds to cast - longer than most tanks could survive without other sources of healing.
Of course, if you have ten clerics with the chestplate, then it's a simple matter of getting the timing down by having the clerics each click their chestplate three seconds after the last one did, resulting in the tank recovering full hit points every three seconds. It was especially trivial because this rotation could be kept up indefinitely since it consumed no mana or charges. This oversight was eventually rectified by the game's developers so that any given player could only be healed by the Chestplate once every seven minutes. Shiro Tagachi in Guild Wars : Factions is extremely easy, especially when you consider that the missions you have to complete to get to him are rather hard or annoying.
Shiro takes a few The Lich, not so much. The lich has so many weaknesses it's not funny, and even if you don't kill him correctly and are forced to fight him twice, he's still a rather pathetic final boss. That's how easy they are. Abaddon ; after the likes of Varesh , the mission is far more laid-back and easy to complete. In Guild Wars 2 , the hyped out end-game boss Zhaitan, one of the Elder Dragons, one of the most powerful beings in the GW2 universe, practically an Eldritch God, ended up as this.
You don't get to fight him at all; you board a gunship and defeat waves of monsters while Zhaitan flies above you. Once all the waves of monsters are down, a cutscene shows Zhaitan getting shot; you and your group boards a bunch of cannons, and basically shoot him while he stands there staring, for 5 minutes. Even after the bug that prevented him from attacking you was fixed, it's still much less difficult than the fights that came before it. In RuneScape , it is not uncommon for high leveled players to do no quests, then do them when they can tackle a dragon without breaking a sweat and beat the stuffing out of huge monstrosities with little to no trouble. It ends up making all but 2 quest bosses pathetically easy.
Changes to leveling up prayer have made pretty much all of the bosses from earlier quests this. The prayer skill has some mid level prayers which grant complete immunity to attacks, but only one style at a time. At first, prayer was tough to level, but now, it's become easier, such that Protect prayers are standard among lower-mid-level players. Since most monsters in older content used only one attack style, they can't even scratch a player. Special mention goes to Nezikchened and Tarn Razorlor, both of whom drain prayer to make up for only using melee.
A single dose of Prayer Potion, which can be bought easily, will fix this. Nowadays, pretty much any boss, and many of the Mooks you fight on the way to them, will either ignore your prayer completely or use multiple attack styles. Ever since Evolution of Combat came out, all but the strongest of bosses from before it are now painfully easy, as the player can simply spam special attacks at them until they die. The series is heavily inspired by the works of H. Lovecraft and the Mother herself is based on his monstrosities , so nearly everyone expected an extremely difficult fight.
Instead, she turns out to be a Puzzle Boss whom the player doesn't even fight; she takes control of you and control shifts to three supporting characters the only time in the main game this happens, actually who use tricks to take her down, by squishing her under a conveniently placed pillar. Word of God says this was done to create a quest series that could be completed in its entirety by mid-level players; players overwhelmingly felt this goal was not worth foregoing a cool boss fight.
The backlash was strong enough that Jagex has seriously considered doing a rework of the quest. Played for Laughs with the fight against the zombie Jed. Jed is a villainous slaver who had been causing trouble for the player for some time before he finally got killed in a cutscene, but then he comes back again as a zombie and the player must kill him for the final time. When the fight starts, a big health bar appears at the top of the screen, which is something that normally only happens for the toughest bosses in the game, and the dialogue builds it up as an epic final confrontation, but he has so little health that he dies in one hit.
The Sith Emperor in the Jedi Knight's quest of Star Wars: The Old Republic becomes this as soon as you know two tricks — one, solve the puzzle to get a good set of gear for your little astromech. Two, when he splits himself into multiple copies, hit the only one that takes damage. But the Knight is really only Fighting a Shadow — the Emperor's public avatar. The real Emperor is immortal and unkillable so that the writers keep him on hand for future story arcs. There's several boss fights in Final Fantasy XIV that fall into this due to Power Creep Cape Westwind, the first 8-man instance, is this so much that it's common when vets find out someone is new to the fight noted by someone who's watching the minutes long pre-fight cutscene to tease the newbie by commenting how hard the fight is and talking about all sorts of strategies.
This serves to make newbies who don't know better either more anxious or more hyped up for their first 8-man instance. The fight itself can be easily won by simply wailing on the boss and ignoring the mechanics, to the point where the fight itself is often shorter than the pre-fight cutscene. While newbie teasing isn't quite as common in the last two dungeons of the 2. King Thordon at the end of the Heavensward story in Final Fantasy XIV is pathetically easy, despite being a primal and having a dozen knights aiding him in one portion of the fight.
The mechanics the boss throws at you are things you have very likely seen before in other battles and even if you get hit, you won't get damaged too terribly even with gear that barely meets the minimum item level required to enter the fight. Despite the fact that the fight is very flashy and full of spectacle, it's quite easy. The optional "extreme" version of the same fight is a lot tougher. Mecha Games. Another Century's Episode 2 has Bodolza as the last boss, who positively towers over your mech. To face him, you must hit the entry gate once to initiate a Cut Scene where your squad shoots him to death. Somewhat offset by the last stage being extremely hard: three long segments with no health refills whatsoever. Rool at the end of the Lost World is considered easier than the normal final boss fight against him.
While not a cakewalk by any means, Lost World K. Rool's firing patterns are relatively predictable, he'll frequently shoot a gas to reverse your controls which isn't that hard to adapt to , and it only takes one hit to defeat him. Considering how hard the Brutal Bonus Levels you have go through to reach him are, it's thought of as a bit of a letdown. It doesn't help that the Golden Ending following the fight raises a number of glaringly dark implications. The final boss of Psychonauts is slightly anticlimactic. It consists entirely of running away from the final boss and waiting for your 11th-Hour Superpower gauge to refill. The abomination is invulnerable to your normal attacks, but the instant the slowly-but-constantly-filling gauge hits max, you get to turn around and watch the boss cringe and try feebly to block your attacks as you beat the living hell out of him.
Yes, really. Prince of Persia : The final "boss" of Prince of Persia: The Sands of Time merely creates a couple of clones of himself, which put up no more resistance than a standard enemy, and is then rendered defenseless and can be killed with a single attack. Prince of Persia: The Two Thrones has an anticlimax boss as well. After defeating the Vizier once and for all, the Dark Prince tries to take you over. However, this basically amounts to little more than some more platform jumping inside the Prince's mind in which it's impossible to die while he and the Dark Prince trade arguments, and getting to attack the Dark Prince every once in a while while he does nothing to fight back. Finally, you get to a big room with the Dark Prince where once again, he does nothing to fight back except multiplying every time you hit him.
The only way to win is to just ignore him and go up the nearby staircase, while the Dark Prince practically begs you to come back and keep fighting. In Prince of Persia : when you confront your shadow, you're prompted to fight As it turns out, the thing to do is simply to put away your sword — if you don't fight, neither does he. As for the vizier himself, while no particular weakling, he is no stronger than the rest of the enemies you've fought, and is just as vulnerable to the Spartan-approved tactic of knocking him down a giant pit. This doesn't happen in the SNES version, where the Vizier begins the fight by casting spells at you, and once enough damage is dealt, reveals himself to be a highly skilled, if not annoying swordsman.
No pits, although you can pin him against the edge of the screen. In the Classic remake, Jaffar is armed with a deadly magic staff, and there's no pit either. In the Nintendo DS game Prince of Persia: The Fallen King , the final boss has three attack patterns , two of which were used by bosses of previous stages. Which means that, once you figure out the third, you can defeat him inside of thirty seconds. The master brain in Space Station Silicon Valley , who, after much ado, is introduced as Well, exactly what it sounds like: A brain in a jar. The main character, at that point a killer robot with Eye Beams , uses about two seconds to flash-fry him.
Kirby : Kirby: Squeak Squad. Upon defeating the penultimate boss and swiping its weapon, the game has you follow a small purple star throughout a rocky landscape, deep through outer space. At the end of the trail, the purple star goes One-Winged Angel into a much larger purple star with a pink serpentine eye, named in the ending as Dark Nebula. However, it's easier than almost every boss before it, having extremely predictable and easily avoided attacks and a low amount of HP. Even if you somehow manage to lose the Triple Star ability before you reach it, beating it with no ability at all is a simple task. But right before you get to the arena, you're attacked by All it does is walk around aimlessly.
Plus, you can inhale him from the start of the battle just to save time. This one, however, isn't supposed to be a real fight as much as it's supposed to invoke an emotional response. Kirby and the Rainbow Curse has Dark Crafter. He rivals Dark Nebula as the most disappointing of Kirby final bosses. His only real attack is throwing bombs. He is especially easy compared to Drawcia Soul. Cass himself. Granted, cassowaries are the most dangerous birds on Earth, but you're using the game's most powerful mech. Beating the snot out of him is very satisfying. Occasionally, you can get unlucky and die when it's supposed to just drain your life down to a certain point in preparation for a cutscene, but normally it's almost impossible to lose to this boss; even if you have to fall back to charged shots, it gets to its second phase pretty quick, and once the titular Metroid revives you and you get the Hyper Beam , it's almost a joke.
However, it's more for the story than the gameplay at this point, so it's still tense. The Omega Metroid in Metroid Fusion as well. It can certainly kick your butt if you make too many mistakes, but it's still a lot easier than many of the previous bosses. It is simply a final challenge during the timed escape after the real final boss, the SA-X. The final boss of Metroid: Other M. After the long, grueling, painful battle against the Metroid Queen , you battle MB, the cybernetic reincarnation of Mother Brain. What does it take to defeat it? Aiming a charged shot at it. The Federation shows up and strongly insists on taking care of her for you. So it's anti-climactic from even a story-telling perspective because you only aim at her, and as soon as you do, she's attacked by someone completely different, making your actions utterly unrelated.
What helps matters even less is that many players end up beating this boss by pure accident, as the game throws waves upon waves of enemies at you that many thought you had to take out in order to get to a second phase, only to accidentally drift their cursor over MB. The Final "Boss" of the arcade version of Bionic Commando is an unarmed general weaker than the generic Mook fought through the game. Mega Man X3 has Dr. He was set up as the original Big Bad of the game before Sigma ended up being behind it all and is the boss of the third fortress stage, which is also the Boss Rush stage.
Doppler himself has three moves, one of which isn't even an actual attack and the other two of which are extremely easy to dodge. He even has a weakness to the Acid Burst, which can do up to five units of damage to him when fully charged. In Mega Man Zero 1 , Harpuia appears to be intimidating as a general, but he has a very infamous chink in his attack pattern you can exploit to make him all but helpless. Switch to the Ice Chip, charge up the Z-Saber, leap over his two sword slashes with a jump dash and then leap over him once he tries to pull a third, nail him from behind with the Z-Saber, and he gets knocked back and frozen by the charged ice attack, which plays against his elemental weakness.
It also resets his pre-programmed pattern and makes him repeat his sword slashes over and over each time he gets struck by the fully-charged ice attacks. Rinse and repeat, he's done. Unfortunately, this is all but killed in the next game installment: Harpuia becomes FAR deadlier, now zipping around too fast to lock into a cycle, and given new moves that force you to back away and rely on long-range weapons like the Buster Shot Gun or Shield Boomerang. Worse, he's flat-out lethal if he uses his new EX Skill, where he resorts to a Beam Spam hellstorm around half health that can rape you dead in seconds — one you'd have to be insanely lucky to dodge unscathed each time he uses it. Mega Man Zero 2 : The game has Elpizo.
This game one-ups its predecessor in Nintendo Hard , but Elipzo averts it entirely. After what is quite possibly one of the hardest Boss Rush stages in any Mega Man game which they totally cheat in by replacing one of the bosses with a new two-against-one situation with a fresh set of attacks on tap , Elipzo shows up and is an absolute pushover. His first form can be beaten easily as long as you avoid the six-orb drain attack, which he telegraphs and is relatively easy to dodge. His second form is even easier. He's a huge floating target with only one attack that is actually somewhat hard to dodge. The rest of his attacks are pathetically simple, another isn't so much an attack as much as giving you a platform to jump on and take a free shot at him, and one can even be stopped by slashing the orbs.
The only truly nerve-racking part of this final stage in the game was the spike pit nightmare you have to traverse just to reach him. Harpuia was actually more threatening in his normal form than the final boss ever was, because the Beam Spam he keeps pulling mid-fight is a real mean bitch to constantly and very barely dodge in such a confined space, while in the final battle, it's just a cheap throwaway boss that made use of a room too big for the fight to get truly interesting though for Scenery Porn and plot-related reasons.
The way Copy X reduced the solid ground below him to a puny block right before assuming seraph form — which he could incinerate a literal case of "don't touch the floor, it's hot lava" , forcing you to leap onto the spike-tipped shields hovering around him and cling to them for dear life. He even had a restraining energy halo spam attack and a deadly EX Skill variant of the move that could paralyze you mid-air and cause you to plummet into the abyss below without having a chance to break free in time and land safely by angling your fall to the one safe platform left.
Elpizo 's boss fight amounted to using a room with too much empty space for rent — you could literally pound away at his health from the safety of a corner. However, the third game polished the boss fights with the final boss Omega Zero, who is fast enough to keep up with you no matter how hard you try to outrun him, and his attacks leave nowhere to hide instead of slowly hitting a minimum of the room, dashing any hope of retreating from him. The fourth game's final boss gives you only 2 minutes to win , leaving you with no room to resort to cheap tricks, Mega Man Zero 3 : The game pulls this with Omega due to Gameboy Advance limitations.
Omega was meant to be an agile, threatening giant instead of a lumbering pushover in his first form, which served as the intro boss. After he absorbs the Dark Elf, he turns gold and the only things different from the first battle are faster attacks that are still painfully easy to dodge and he now makes use of his huge broadsword, which, too, was meant to do more than just stabbity-stab. Then Omega kicks it into high gear and transforms into a giant armored warrior with some dangerous moves at his disposal, but he's still fairly predictable and easy to beat. But then he sheds the armored bulk and reveals himself as your counterpart, a badass Lightning Bruiser who can tear you to pieces if you drop your guard at the wrong time or choose to face him head on instead of a distance, which strips you of the reaction you now need to avoid getting pummeled by his move repertoire.
The Secret Boss Hidden Phantom as well, through seen by many as the hardest boss in the game, since that battle takes place in Cyberspace, you will have the abilities of all the Fusion Elves, meaning two health bars, secret Z-Saber moves, plus two extra Sub Tanks, making this less of a challenge than what it is supposed to be. He's actually so tough, he dwarfs the difficulty of Serpent in retrospect — although when you crank up the difficulty all the way, you can go ahead and consider Serpent a real threat all his own.
This should be one of the toughest challenges in Ashe or Grey's journey - the previous protagonist, who was amazing enough to take on Serpent after absorbing the power of a Model W, and has had three more years to get tougher. And granted, on the ground, Model ZX is nigh unstoppable, with unpredictable attacks that are barely telegraphed aided by incredible speed and a strong three-hit saber combo. The combo in particular can absolutely shred Ashe or Grey.
The fight takes place in an underground quarry, with walls on both sides of the arena. If you stay on the ground, Model ZX will rip you apart. Simply climbing the walls, however, reduces the fight to an utter joke, as the majority of Model ZX's attacks don't reach you. Model ZX will spazz about on the floor, trying and failing to hit you, and you can simply wait for the three-hit combo to jump down, fill Model ZX with lead, and then jump back up again. It gets even better if Model ZX tries the one attack that can hit you, since they'll try to climb the wall and slooooowly slide down it, trying to shoot you with the buster.
If this is your first time playing, Model ZX will likely be the first boss you fight you don't take any damage on. Mega Man Classic has a lot of these. Mega Man 's final boss, the Wily Machine, is noticeably easier than both the other Wily bosses especially the Yellow Devil and the Boss Rush beforehand. The first phase goes down in a few hits from Fire Storm, and the second can be beaten with Rolling Cutter or Thunder Beam. Neither of them have attacks that are particularly hard to dodge.
The Alien from Mega Man 2 has the element of surprise on its side, but all it does is move around the room in a figure-eight pattern and fire occasional bullets at you. While it can only be harmed by Bubble Lead, the weapon has enough ammo that you likely won't run out, and it's easy to hit with it in the center of the room. Gamma , the final boss of Mega Man 3 doesn't have any attacks that are really hard to dodge though he can still punch you for an instant kill , a few hits from Hard Knuckle beats his first form, and then one from Top Spin or a few hits from Search Snake are all it takes to finish him off. A lot of Wily Castle bosses fall into this, especially Kamegoro Maker.
ClementJ summed it up pretty well. Not hurt you - push you around. Puzzle Games. Bossmin, the Final Boss of Yosumin! The final stained glass stage and penultimate fight against Goldmin are utterly brutal, the former requiring specifically matching Redmin , and the latter requiring 4 board-clearing Yosumin, matches which can only be gotten either through sheer luck or careful and deliberate planning and multiple Goldmin, which sparingly appear and can easily be removed from the board before you can get to them by the sudden appearance of a Bigmin or accidentally triggering a Badmin.
By comparison, Bossmin is a cakewalk, only requiring, among a few relatively easy square sets and the usual stained glass collection, of any Yosumin and 9 Badmin, which at this point in the game are guaranteed to appear one-at-a-time and you've likely been regularly triggering by accident. The year-old actor remembered her son Matthew as "a beautiful human being. IE 11 is not supported.
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